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they only capture them if they are there for another reason, but never go there just to capture it. bots will spawn near one, and run the other direction because of a gun. Is there a way to weight the control points higher than pickups?
I had a similar problem with a map I made months ago. The bots just captured the nearest control point, then just camped it for the rest of the match unless they were disturebed by another player. I couldn't fix it though so I didn't release it (good job, the map sucked )
Only thing I can suggest is to check that all the bot paths connect up with the control point (preferably with blue lines), and if nessesary, change the ExtraCost value in nearby path nodes so that the bots think that route is shorter than it really is.
that worked, because my level is a bunch of platforms in low gravity, so there are tons of jumpSpots with a cost of 400. i set all those to zero, and they work perfectly
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