As in the subject title, i have no idea what im doing when it comes to pathing bots for unrealED 3 (ut2003)
im pretty sure that a bot path is called a "node", i dont know what that means, or why its called that.. but hey, i didnt make the program.
so, can anyone help me out, give me some simple tips on were to start.
[My Life Story so far ]
what ive got in mind is, im making a pretty small (one room) map just to get the feel of unrealed. the map im making seems to becomming pretty good, im impressed with the power of UT2003, so im wanting to add bots into it.
i want to make the bots go towards a centerl point of the map, and try to stay there. they only want to leave this point to get ammo or dodge (as i said, its a small map, really small. 1536x1536). so my questions are.
1) how do i make the bots try to hold down the centre of the map
and
2) how do i let them know that the lava in the map is going to kill them, therefor try to get to the closest land.
Cheers.
:URITy-Kin)-
im pretty sure that a bot path is called a "node", i dont know what that means, or why its called that.. but hey, i didnt make the program.
so, can anyone help me out, give me some simple tips on were to start.
[My Life Story so far ]
what ive got in mind is, im making a pretty small (one room) map just to get the feel of unrealed. the map im making seems to becomming pretty good, im impressed with the power of UT2003, so im wanting to add bots into it.
i want to make the bots go towards a centerl point of the map, and try to stay there. they only want to leave this point to get ammo or dodge (as i said, its a small map, really small. 1536x1536). so my questions are.
1) how do i make the bots try to hold down the centre of the map
and
2) how do i let them know that the lava in the map is going to kill them, therefor try to get to the closest land.
Cheers.
:URITy-Kin)-