Boredom in UEd..

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UBerserker

old EPIC GAMES
Jan 20, 2008
4,798
0
0
A real dynamic shadow system is the only real graphical enhancement that I'd want to have in Unreal.
Great video.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
Saw it already when I logged into youtube this day. Amazing.
 

War_Master

Member
May 27, 2005
702
0
16
Couldn't this be done with an AttachMover with a non-Static Light actor or with a rotating Light actor going around that area?

I also noticed that the barrels were casting shadows so my guess is that you used a semisolid brush with maybe a mesh on top, or where you able to cast shadows from a mesh somehow? Please enlighten us so that mappers can use these good tricks to make more realistic maps that makes people go... Wow!
 

Daewon

New Member
Oct 29, 2009
45
0
0
Czech Republic
Couldn't this be done with an AttachMover with a non-Static Light actor or with a rotating Light actor going around that area?

I also noticed that the barrels were casting shadows so my guess is that you used a semisolid brush with maybe a mesh on top, or where you able to cast shadows from a mesh somehow? Please enlighten us so that mappers can use these good tricks to make more realistic maps that makes people go... Wow!
yes you can use AttachMover or InterpolatingLight, but only if you choose a bMovable, bNoDelete, light is not so precise and beautiful. such a translucent light shade with one obtained using light, can not throw moving shadows. My solution works with a lot of triggerlights..
yes barrels used semisolid cylinder inside mesh.
 

War_Master

Member
May 27, 2005
702
0
16
Oh yeah, I forgot, lightning and shadows have to be baked by UED when you rebuild lightning otherwise it will go through the brushes. That's a nice approach and a good job.