Your point being?Animus000 said:sorry wormbo, but no one really goes in the modeling forum... : ( so I just posted it to anyone who might want to see. hope it's not a problem : D But it will be the model I'm bout to code into the game... so anyone know anything karma hair???
no. this requires either vertex animation or skeletal animation in the original model. you can call anim sequence play functions from Unreal Script, but the actual animation is done externally.Animus000 said:is it possible for Unreal Script to program the movement of certain vertices on a 3d model???
like if you're running forward make vertices 20 - 50 flow backward....??
if i understand the functions correctly, this will be useful only for the vertices already bound to the bones being influenced, so the vertex control is indirect, right? sounds like an interesting way to tweak the anim sequences, but for what Animus asked about, wouldn't making the effect a "standard" anim sequence be more efficient?[SAS]Solid Snake said:You can use timer or tick function to produce animation slowly by changing SetBoneLocation SetBoneRotation. This animation will not be good or smooth (as it is framerate dependent) but it will be dynamic.