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Boosting up my sound

Discussion in 'Troubleshooting' started by Corporal_Lib [BR], Jan 12, 2006.

  1. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    Guys...
    Ive been using the Old Unreal updates to improve my INF, but my sound didn´t improved THAT MUCH promissed by the OpenAL and the other sound drivers offered by old unreal... and lurking in my infiltration.ini, I observed that perhaps the Old Unreal instalattion didn´t changed my sound driver! Plz, take a look at the "piece" of config (from infiltration.ini) below and give me some advices how to tweak my sound (that´s to say: post how this line should be configured or other lines in infiltration.ini that should be altered! I didn´t understood the old unreal manual... XP )

    GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
    AudioDevice=Galaxy.GalaxyAudioSubsystem
    NetworkDevice=IpDrv.TcpNetDriver
    DemoRecordingDevice=Engine.DemoRecDriver
    Console=INF_Console.INFc_Console
    Language=int
    GameEngine=Engine.GameEngine
    EditorEngine=Editor.EditorEngine
    WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
    RenderDevice=GlideDrv.GlideRenderDevice
    DefaultGame=InfiltrationUT.InfilTeamGamePlus
    DefaultServerGame=InfiltrationUT.InfilTeamGamePlus
    ViewportManager=WinDrv.WindowsClient
    Render=Render.Render
    Input=Engine.Input
    Canvas=Engine.Canvas
    RunCount=108

    Thanx a lot, ppl! Lets keep Inf alive XD :lol:
     
  2. Crowze

    Crowze Bird Brain

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    AudioDevice=ALAudio.ALAudioSubsystem

    :)
     
  3. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    Is THAT simple??? Gosh... I feel ashamed... Doesn´t it need to config the piece of config nbelow, or insert one like this specific for Open AL??? (which one is the best? Open Al or the other driver that came along in Old Unreal pack???)

    [Audio.GenericAudioSubsystem]
    UseFilter=True
    UseSurround=True
    UseStereo=True
    UseCDMusic=True
    UseDigitalMusic=False
    UseSpatial=True
    UseReverb=True
    Use3dHardware=True
    LowSoundQuality=False
    ReverseStereo=True
    Latency=40
    OutputRate=44100Hz
    Channels=24
    MusicVolume=160
    SoundVolume=200
    AmbientFactor=0.7

    Thanx for the patience, Crowze! ;-)
     
  4. Crowze

    Crowze Bird Brain

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    It should create its own set of settings when you first run it. The defaults are usually fine.

    OpenAL is the best quality, the FMod driver is lower quality but much lower CPU usage, so good for low-end systems.
     
  5. smeerkat

    smeerkat Hello, old friend...

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    I have a question about sound in-game: let's say I'm near a helicopter, which has an ambient helicopter sound. Then there's a firefight nearby, and I hear the echoing shots. This causes the helicopter sound to cut out completely.

    Is there something in my config that I can tweak, to fix this bug?
     
  6. geogob

    geogob Koohii o nomimasu ka?

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    it's probably a limit of the number of sound channels. what audio card do you have?
     
  7. smeerkat

    smeerkat Hello, old friend...

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    "SoundMax Integrated Digital Audio." :(
     
  8. geogob

    geogob Koohii o nomimasu ka?

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    Well, I'm not familiar enough with the soundmax chip to really know how many audio channels there are. But I would guess "enough for UT". Problem is that UT sounds engine is probably as bad as it gets. They called it Galaxy for some reason, like the Galaxy cinema near where I live, which is also as bad as it gets.

    Nevertheless, there is probably not much you can do to improve this. We even use this engine limitation for some effects. Amusing.

    One thing you can do is make sure you have the lastest drivers from your motherboard maker for your specific board. Other then that. Not sure. Maybe Crowze could have an Idea or someone who played more around with the audio engine.
     
    Last edited: Feb 1, 2006
  9. Crowze

    Crowze Bird Brain

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    Which in-game sound system are you using? Since the SoundMAX is an on-board solution which leeches off the CPU, I suggest using the FMod driver from the OldUnreal UT patch.
     
  10. smeerkat

    smeerkat Hello, old friend...

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    I don't know. Where do I look to find out?
     
  11. Crowze

    Crowze Bird Brain

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    Well if you don't know it'll be the default UT one :p. Head over to www.oldunreal.com (I think) and get the UT update.
     
  12. smeerkat

    smeerkat Hello, old friend...

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    Do I download OMP-UT.exe, or OMP-UT-V0.2.exe ?
     

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