1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UE2 - UT2kX Books about UnrealScript development

Discussion in 'Programming' started by Shadow_knight, Jun 16, 2008.

  1. Shadow_knight

    Shadow_knight Carpe diem!

    Joined:
    Jan 29, 2008
    Messages:
    51
    Likes Received:
    0
    Hi all...

    I was trying to get some books about UT / UnrealScript development. So far I've found these books:

    First:
    Unreal Tournament Game Programming for teens
    - contains the very basics of US programming - mainly enhancing your in-UnrealEd-added-static-objects - configuring trigger, etc... There is nothing about dynamicaly spawned actors, replication or etc. Not a good book for modding (maybe somehow usefull for rookies though).

    Second:
    Mastering Unreal Technology The art of Level Design
    - now this is WoW book. Really a LOT of information about level modeling - even some talk about UT Karma physics engine. Unfortunately, this book is oriented on level design and not at UnrealScript development... Not that much usefull information for modders.

    Third book:
    UnrealScript game programming all in one
    - dont have that, but from the reviews I undestood it is fairly bad and adresses different topics, that the modders would be interested in (basically it is a guide for learning programming in general). Again not a good choice for modders.

    None of these books has satisfied my lust for UnrealScript knowledge. :) I would like to have some book adressing issues like dynamic spawning of actors along with replication. Examples of network code, dynamic emittors working correctly on all the clients and etc. All of these can be often found on unreal wiki or on this forum, but the guides are not always complete, or adress different problem, or are not general enough to understand the problematics - I would really like to see through the UnrealScript and game mechanics...

    Does anyone of you know some other book of UnrealScript programming, that would adress really advanced and complex features needed by modders, etc. ? I am afraid that there is no such book, but I wanted to be sure.
     

Share This Page