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Bonuspack & Weaponpack 1.6.1 loadouts don't work

Discussion in 'General Infiltration Discussion' started by Ironword300, Apr 7, 2016.

  1. Ironword300

    Ironword300 Member

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    OK, I'm going to pm gopostal re his offer to make me a custom Monster-Hunt mutator (post https://forums.beyondunreal.com/threads/monster-hunt-in-infiltration.204622/). But it's probably not going to work until I get one problem ironed out: From the very beginning since I installed Weaponpack 1.6.1, I can't get any weapons to load out except the core Inf 2.9 (often called, I gather, "vanilla").

    I installed Psycotex at the same time; maybe that has something to do with it?
     
  2. Stinkmarder

    Stinkmarder [JgKdo]

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    Do you have the Weapon Pack mutator enabled in the INF menu?
     
  3. Ironword300

    Ironword300 Member

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    Yup. And just to be safe, I got rid of everything else except the bonuspack & unhandgunfix & new grenades (required for various parts of the weaponpacks). Still no joy; and the odd thing is that summoning is not affected. Can still summon all the weaponpack & bonus weapons, just not load them out.
     
  4. chuckus

    chuckus Can't stop the bum rush.

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    Did you install the Community Edition version of infiltration to begin with? If you did, then there's no need to install the bonus weapons back or Psychtexture pack as they are already included and may cause some conflicts.
     
  5. Ironword300

    Ironword300 Member

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    No, I had not. However, because it's pretty clear that my install was bolloxed, I went ahead and reinstalled clean from the ground up, and this time I did use Community Edition (2013). With no alterations of any kind--just the clean install--I've got weapon loadouts back, but also have a major new problem which I consider even worse. It's wholly different, though, so needs a different thread.
     

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