I'm running Infiltration at 1024x768x32 on OpenGL on a GeForce3 Ti200 64MB w/ the 44.03 WHQL Certified drivers and I noticed that the textures are blurry. The gun and player models look low detail even though I have it set on high. I think this may be because I downloaded TTR and they had an OpenGL driver which replaced my old one. But the TTR OGL driver is fairly new so I don't think that's the source of the problem. I have the minimum FPS set to 20. I usually get around 30-40fps in the game though. Here's the config file:
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseGammaExtension=1
UseModulatedGamma=0
UseS3TC=True
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=False
ShareLists=False
AlwaysMipmap=True
DoPrecache=0
UseTrilinear=True
RefreshRate=85
LODBias=0.000000
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
NumAASamples=0
UseAA=False
RequestHighResolutionZ=True
MaskedTextureHack=False
SwapInterval=-1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=False
AAFilterHint=0
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
UseSSE=2
BufferClippedActorTris=False
SinglePassDetail=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
MaxTMUnits=0
NoFiltering=False
UseFilterSGIS=False
MaxAnisotropy=1
UseTNT=False
Use4444Textures=False
AutoGenerateMipmaps=False
UsePrecache=False
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
OneXBlending=False
GammaCorrectScreenshots=True
GammaOffset=0.000000
DescFlags=0
Description=
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseGammaExtension=1
UseModulatedGamma=0
UseS3TC=True
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=False
ShareLists=False
AlwaysMipmap=True
DoPrecache=0
UseTrilinear=True
RefreshRate=85
LODBias=0.000000
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
NumAASamples=0
UseAA=False
RequestHighResolutionZ=True
MaskedTextureHack=False
SwapInterval=-1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=False
AAFilterHint=0
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
UseSSE=2
BufferClippedActorTris=False
SinglePassDetail=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
MaxTMUnits=0
NoFiltering=False
UseFilterSGIS=False
MaxAnisotropy=1
UseTNT=False
Use4444Textures=False
AutoGenerateMipmaps=False
UsePrecache=False
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
OneXBlending=False
GammaCorrectScreenshots=True
GammaOffset=0.000000
DescFlags=0
Description=