Blue groove

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Streaks

Crunchings and munchings!
Mar 25, 2001
234
0
0
52
VA
www.incomeforliving.com
How about adding a blue groove to tracks? One that works like a real blue groove and gets stronger the more time is spent on the track :) Could even have "marbles" :)
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
Streaks said:
:eek:

You guys are making a racing mod and don't know what a blue groove is!?!?!?!??!

I don't, other people probably do. Mostly the racin games I've played are the Gran Turismo Series and the need for speed series
 

Streaks

Crunchings and munchings!
Mar 25, 2001
234
0
0
52
VA
www.incomeforliving.com
Well, GT3 is a good example....know the dark patches on the pavement that give you more traction? That's a blue groove.....when enough cars go over the same spot, their tires lay down rubber. The rubber makes the surface sticky and when enough people take the same line through the course, you end up with a "groove" or path. To the sides of this, you get chunks of rolled up rubber that shed from the tires. These are known as "marbles" because if you get far enough onto them you start to LOSE a little traction :)

The more traffic it sees, the better the blue groove gets :)