Hi all,
I am making a UT2004 DM map with instant-kill "laser" fences - these are implemented using modified lava volumes and emitters.
Bots have a tendency to just run through the fence without any regard. I have already tried setting bPathCollide=true on the volumes, but it just doesn't seem to work. I have considered proscribed paths, but with the number of paths going through each fence, but implementing them has been a royal pain.
Is there any easy way to block botpaths through a volume?
I am making a UT2004 DM map with instant-kill "laser" fences - these are implemented using modified lava volumes and emitters.
Bots have a tendency to just run through the fence without any regard. I have already tried setting bPathCollide=true on the volumes, but it just doesn't seem to work. I have considered proscribed paths, but with the number of paths going through each fence, but implementing them has been a royal pain.
Is there any easy way to block botpaths through a volume?
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