Keganator
About the new idea thats been brewing, man I'm really excited about this and have come up with some idea/suggestions.
I have no clue about programming, except the ol VCR, but man if you could do this, or maybe a community project.... kickass!
Right, here are some functions/properties I think should be included:
* Variable respawn radius around a set point OR around the centre of the team (i.e. even though the team may be spread out, if a circle were drawn around the whole team, the centre of that circle is now taken as the reference point) OR what if the player with the highest frags is taken as the circle centre.
* A single 1st navigation point for the bots to follow once their spawned ( so that once the little things are spawned, they don't wonder off into some desolate part of the map and totally miss everyone).
* A variable limit to the number of bots spawned (an obvious one).
* Type of weapon spawned with: 1.) ak47 or 2.) RPG
Now I know this one might give you grief, and be alot of work although I'm sure that the community can just add a mesh or something later on if this can't be done right now. Or maybe just one type of INF camo can be used for all the spawned bots, and the ol AKMSU can be the std loadout).
* Time limit between spawns.
* Skill level - maybe a percentage of bots spawned with either average or "expert" intellegance.
* A kill timer after respawn, i.e. if after say 5 minutes this bot hasn't been killed by the human players, then he's automatically killed and respawned. This is in case 1 damn bot manages to get lost and doesn't get to the human players. I mean something more complex like whether or not he's recieved any damage can also work, I just thought a set timer might be less work for you.
*Also.... shouldn't there be a function where all human players are grouped into one team, upon loading the map. Say e.g. if this is used online, then after a TDM map, you cant have 8 people disconnected and 8 stay on the server, both teams have to be grouped into 1 big team automatically when map with this mutator/thingy majiggy is loaded.
Anyway, man this can be to mapping what the RA mutator was to gameplay. Just imagine the massive firefights us human players can have. Bloody hell, it might even spawn a new gametype.
Anyway, Keg if you, or any of the other UScript gods are reading this..... PLEASE!!