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Black Skies / Level surroundings with S3TC (OpenGL)

Discussion in 'Hardware, Software & Troubleshooting' started by Mr. Fancy Pants, Oct 2, 2001.

  1. Mr. Fancy Pants

    Mr. Fancy Pants New Member

    Oct 2, 2001
    Likes Received:
    ok, so i am playing Unreal 1 Single Player within Unreal Tournament.

    On a Geforce 2 GTS.

    I use the Oldschool umod, and it's great.

    but, after all, it looked almost the same as the old Unreal Engine.

    I want to use the compressed Textures from the 2nd cd.

    i installed them, no problem.

    downloaded the newest OpenGLDrv.dll from the net.

    it looks great inside the buildings / the ship, i was happy, i started over, but then i came out of the Ship...

    it looks like there's a problem with a transparent colour / alpha values of the textures surrounding the levels.

    i see what's painted on them, like a mountain or st, but everything around from the ground up to the sky is black.

    because of the not existent transparency of the surroundings, i i can only see a rectangle of the sky.

    ok, its no "serious" bug, i could somehow stand it, but i am already screwing around the second evening now to get the ultimate unreal experience...

    unfortunately, i am someone who just likes to have everything set up perfectly until i can really relax and enjoy st, especially if it's about a good game... and unreal is excellent...

    i looked for solutions a lot, but i didn't find one...

    like i searched http://www.deja.com to find st on the newsgroups, and also the forums here, and i found 2 requests about similar or the same problems, one in the newsgroups, one here ( http://forums.planetunreal.com/showthread.php?threadid=6135&highlight=compressed+black+sky ),
    but no solution.

    - note: both report those problems in connection with UT Maps, so i don't think it has st to do with the old Unreal Maps i use.

    maybe st with the OpenGL - Implementation for S3TC1 on the geforce? wasn't there st with q3 also?


    i use UT from the Gold package, so v 436 running
    Oldschool uMod for the easy unreal experience.
    OpenGLDrv.dll from - i don't remember exactly - but it's the newest, i'm sure

    any ideas?

    is there a patch for the detonator drivers which works with all games to use S3TC3 or 4 instead of S3TC1?

    might that help me?

    would nice to get some info's about where to look or st...

    have a good time
  2. Mr. Fancy Pants

    Mr. Fancy Pants New Member

    Oct 2, 2001
    Likes Received:
    Answer / Solution:

    i did the obvious:

    i replaced the skybox.utx in my ut/textures directory (which was the s3tc - version, around 1.2 Mb) with the one from the first UT - CD - and now i'm happy with my perfect unreal installation!


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