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Biter Fish problems

Discussion in 'Mapping' started by Euphoric Beaver, May 17, 2001.

  1. Euphoric Beaver

    Euphoric Beaver impeccably groomed

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    When I put the Biter Fish in the UnrealEd there floating around happily. but when I start the level they aren't there.
    I don't know if it's got something to do with the master flock pawn but when I try to put the Biter Fish Master pawn in UnrealEd it doesn't appear.
     
  2. BitBasher

    BitBasher Quantum Singularity

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    I think you have to add the BiterFishSchool into the level, not just a single biterfish.

    Checkout the demo map I posted on this thread: http://forums.planetunreal.com/showthread.php?s=&threadid=43915

    That small demo map was used for a lift with glass walls, but I stuck a BiterFishSchool into the pool, just for fun.

    Note that if you read the UScript for a BiterFishSchool, you'll notice that they'll vanish if you can't see em. This is done to speed up the game so that the game doesn't have to spend any time rendering a bunch of fish you can't see.

    BB.
     
  3. Euphoric Beaver

    Euphoric Beaver impeccably groomed

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    Cheers!:)
    But now I have another problem.
    I can get the Biter Fish working perfectly, but in only one pond. Is it possible to put differant schools in differant ponds or do I have to trigger them using thing factories.
     

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