Bit of a Problem (Staff help maybe)

  • Thread starter CoLoNeL-SteelKat
  • Start date
  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.
C

CoLoNeL-SteelKat

Guest
I am wondering, I took my first look at INF_Classic and I am dissapointd in the fact you get something like 2 minutes to do all you need to. Can I change this to a higher time limit? If not the next Infiltration patch better contain a way to do so...
 
W

Warren

Guest
Classic mode will be altered somewhat to make things a little more fair. Both sides will be able to capture a CD and return it. Because of this there will be no time limit for a round. We'll be doing plenty of testing of the new game modes as well so hopefully when they are released, everything will be fairly balanced and realistic.
 
B

Billdog

Guest
Classic: If there are only 1 CD and 2 teams w. laptops, it would look a lot less CTF (and a lot more like football).

Rescue: If the VIP is chosen from a team, he would be partial. Why a pilot? A deflecter or escapee woulden't mind to be rescued.

Testing: Where do I enlist?
 
W

Warren

Guest
I personally like the idea of one CD and the whole attacker/defender concept, but unfortunately too many people prefer to be 'on their own' which makes the whole game mode unpopular. Just last night I jumped on the SOB classic server and it was totally empty. I went over to the StandOff server and it was full. The only thing I can conclude is people will follow a team concept if the concept is simple enough. When you throw in other things like a CD and a time limit, it means more team work with virtually no communication which becomes quite difficult. So unless communication can be improved with UT, we'll have to balance the game more.

With other game modes we have planned we may run into the same problems. The advantage is the server (or player with botmatch) can adjust the game mode's options enough to keep gameplay balanced- ie if you have to rescue a downed pilot and the other team just has to shoot the guy, then you give the enemy limited weapons and limited defense. The person needing to be rescued can also be configured as a few different types- pilots, hostages, soldier dropped off course, and yeah, even a defector. All of these details will probably changes as we develop the game because of limitations, etc. We'd PREFER to have the rescue-ee be player controlled because of the possible problems a bot would entail-- unless UT pulls something out their arses.. /infopop/emoticons/icon_smile.gif I'll be refining many parts of the Roadmap to reflect some research we've made.