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Bigger Assult maps.

Discussion in 'Original Unreal Tournament' started by Thrasher, Dec 1, 1999.

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  1. Thrasher

    Thrasher New Member

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    After playing all of the Assult maps, I would like to say I hope someone makes a bigger and harder map. Like I would like to see some outdoor type maps, with maybe 6 or 7 objectives that have to be met before you win. I also have seen posts with people saying there should be like 30 seconds extra time for the defence to get ready. I fell strong about that too. How do you feel about it?
     
  2. The Gravedigger

    The Gravedigger New Member

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    A successful server...

    Has NO bots.

    Has Weaponstay ON.

    Runs at Normal speed, or 110% max.

    Does NOT use Instagib.

    These are, I feel, the basics, though in team-based games it's nice if the Team Score target roughly matches the number of players the server can support/tends to attract. IE, a 16 player CTF server with a 3 Capture limit is stupid. An 8 player Dom game with a Team Total of 500 is equally daft.
     
  3. Thrasher

    Thrasher New Member

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    I agree Gravedigger. I agree.

    [​IMG]
    ***Burn Baby Burn***
     
  4. bongzilla

    bongzilla New Member

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    I agree, except I think there should be a few bots. Right now anyway, everybody sucks at assault. I mean after playing with bots, people don't know how to defend a base worth a damn. My main complaint is on Overlord. People need to learn that after the attackers have breached the beachhead its pointless to stay there. They need to go and defend the damn boiler room.
    That's just my opinion though.
     
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