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Big piles of poop.

Discussion in 'Other Stuff' started by Evil_Cope, Feb 22, 2002.

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Can big maps be good?

  1. yes, its perfectly feasible that a large map could be great.

    8 vote(s)
    38.1%
  2. its possible, but an uphill struggle.

    10 vote(s)
    47.6%
  3. possible, but not probable, and not on the current engine.

    3 vote(s)
    14.3%
  4. never.

    0 vote(s)
    0.0%
  1. Evil_Cope

    Evil_Cope For the Win, motherfather!

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    Large maps. not large as in compared to 1on1, not large as in filesize...


    large as in takes more than 7 people easily. 32players+ even.


    we all know that most are poop. just look at the badkarma star wars pack... or rather dont. the lighting is criminal.


    but... are large maps necessarily bad? i mean, is it possible for a large map to offer good gameplay, theme, atmosphere, graphics etc?

    just so you know, there are such things as team player starts for team deathmatch now, and we can include the other gametypes such as ctf dom and *shudder* Ass.
     
  2. Rukee

    Rukee Coffee overclocks the overclocker!!

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    Of course large maps can be great!!
    Just look at DM-Toberus}{ !!
     
  3. Chrysaor

    Chrysaor Lord of the Pants

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    Ruk, you're on permanent pimpage mode :p

    No it's not possible in my book. Lavagiant comes close in playability and ProjectX2 comes even closer because of looks as well, but I don't think we'll see a large map that's extremelly possible, at least not on this engine. If CTF were so that you had to carry a flag back to it's home base, as opposed to walking over it, and there were some sort of Flag only radar, it would help out the big maps.
     
  4. Evil_Cope

    Evil_Cope For the Win, motherfather!

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    2/10
     
  5. SpiritWalker

    SpiritWalker Tattooed Beat Messiah / Prime Mover

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    = sureboT
     
  6. Mxtrmntr

    Mxtrmntr (Formerly known as Mxtrmntr)

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    Of course it's possible for them to offer good theme, atmosphere and graphics. But it's quite difficult, if not impossible, for those maps to get gameplay that's as good / fun as in a really good 1on1 or "normal" map. One of the best REALLY big maps is certainly CTF-Shadar, but I couldn't think of many others that are as good as that one.
     
  7. Zarkazm

    Zarkazm <img src="http://forums.beyondunreal.com/images/sm

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    Weapons Factory. Optional.

    And Dark Magic plans to implement this feature too. Will, in fact. Plus the option to pick up your own flag at any time. Scoring only possible with both maps at your flagbase of course.
     
  8. Chrysaor

    Chrysaor Lord of the Pants

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    Does DarkMagic have plans on making huge ass maps?
     
  9. Evil_Cope

    Evil_Cope For the Win, motherfather!

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    only in a good way ;)


    seriously though, in darkmagic you need room to spread your wings and fly. etc.

    for 1on1 magicy stuff, you want godz really. its just a bit more limited, but they have nice models i guess.
     
  10. Zarkazm

    Zarkazm <img src="http://forums.beyondunreal.com/images/sm

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    Plans? :lol:

    You might call it that.
     
  11. Zarkazm

    Zarkazm <img src="http://forums.beyondunreal.com/images/sm

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    I didn't like the flying around each other throwing energy balls impression I got by their movie much. I hope there'll be more.
     
  12. Chrysaor

    Chrysaor Lord of the Pants

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    Oh whoops, lemme rephraze that, is Dark magic going to have Huge-Ass maps, not Huge ass-maps. And especially not Maps of Huge ass.
     
  13. lucifix

    lucifix I did something m0tarded and now I have read only access! :(

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    /me imagines getting fragged on a Huge-Ass..

    hm...sounds nice!
     
  14. jreister

    jreister heretic

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    If they are like the Chaos UT maps

    cough!me rejects to be respawned,cough
     
  15. QUALTHWAR

    QUALTHWAR Baitshop opening soon.

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    yes

    no
     
  16. Rabid Wolf

    Rabid Wolf Piano Man Ghost

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    tell me more about these team spawnpoints. do they work in dom? if so, where can I get them?
     
  17. Eyuva 'S' NRG

    Eyuva 'S' NRG dont mess with the toilet monster

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    I enjoy 16+ player free for alls, unfortunately most large maps have ass backwards layouts where the map designer was thinking of building an actual place, instead of a grand gameplay arena.

    Best UT map for this is DM-Tempest 100%. Nobody has yet to design something as remotely good for FFA as DM-Tempest.

    Just play any of those ultra gay maps on the Cave of the Pheonix server to see what I mean. That server could be great if the admin would get over his incredibly sucky taste in maps.
     
  18. fragswill

    fragswill Charismatic Leader

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    Depends on three things: Do you intend it to be playable on anything else than your own machine, do you intend it to be played online and do you have the time/patience to make it good enough? Not counting the above, yes it is possible.
     
  19. Akuma

    Akuma Deacon Massif

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    large maps can work, but you have to make them either tight corridor fests or ultrasimple like lavagiant. And 32 players on one map is not going to work with UT.

    tempest is probably as big as it should go IMO but then I never did like 16 player+ FFA's
     
  20. Zarkazm

    Zarkazm <img src="http://forums.beyondunreal.com/images/sm

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    Well, there's CTF-Stoneforts, although Bot_40 insists it sucks. You should see the basic terrains for Stoneforts][ or Wasteland ;)

    And I trust most of you'll have to buy a new pc soon anyway to run Unreal2. Pentium3 is stoneage :p

    As for the big maps, the trick is to have a simple terrain and a complex insides part. Localized details and sight obstacles so you'll not see too much of anything at any time.

    The problem with Dark Magic is: you can fly, so if you fly high enough, you get to see the whole map... the outside part at least. A feat for Rukee's rig :p
     

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