IMO each Unreal game has things that should stay, and things that should go. This goes for UT99, all the way to UT3 and UC2.
I'll start:
Every UT game should have the Stinger instead of the 20th century mini gun.
Every UT game should have the Lightning Gun instead of the 20th century SniPoo Rifle.
Every UT game should have a decent amout of mobilty, while also maintaining a grounded balance for those on foot only type players, as well as the acrobat.
Every UT game should have the Shock Rifle and Rocket Launcher (DUH), but make the Rocket Launcher in the vein of UC2: a mixture of UT2kx rox, and UT99. 6 DRUNKEN rockets should be a mainstay, as well as the now classic triple rox.
I have more, but that's just to get it started. The point is to point out things that should stay, and are great, and how to balance these things, and what should be left for dead, like the Mini-Gun, or the impact Hammer. Something that is similar to the Impact Hammer and Shield gun, but BALANCED.
I'll start:
Every UT game should have the Stinger instead of the 20th century mini gun.
Every UT game should have the Lightning Gun instead of the 20th century SniPoo Rifle.
Every UT game should have a decent amout of mobilty, while also maintaining a grounded balance for those on foot only type players, as well as the acrobat.
Every UT game should have the Shock Rifle and Rocket Launcher (DUH), but make the Rocket Launcher in the vein of UC2: a mixture of UT2kx rox, and UT99. 6 DRUNKEN rockets should be a mainstay, as well as the now classic triple rox.
I have more, but that's just to get it started. The point is to point out things that should stay, and are great, and how to balance these things, and what should be left for dead, like the Mini-Gun, or the impact Hammer. Something that is similar to the Impact Hammer and Shield gun, but BALANCED.