Hello guys, i will try to keep this short and sweet so i dont bore you to quickly.
Basically i am a first year in ba games design and although this is probably something i should of invested more time in, i have only really just started with unrealed 3.0
Although we have only just started learning some things in class, i should of started on this a while back, but anyway...
I am looking for a technique to be able to add a cloud/fog effect just above the terrain, so for example, if i was walking on the terrain i would not be able to see it, i would just see a cloudy fog up to about knee/waist hight, i was wondering if anyone here had any knowledge of this or any tutorials that could help.
Any help or advice is much appreciated.
Thanks guys.
Basically i am a first year in ba games design and although this is probably something i should of invested more time in, i have only really just started with unrealed 3.0
Although we have only just started learning some things in class, i should of started on this a while back, but anyway...
I am looking for a technique to be able to add a cloud/fog effect just above the terrain, so for example, if i was walking on the terrain i would not be able to see it, i would just see a cloudy fog up to about knee/waist hight, i was wondering if anyone here had any knowledge of this or any tutorials that could help.
Any help or advice is much appreciated.
Thanks guys.