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Before game begins...

Discussion in 'Programming' started by aspie, Feb 22, 2002.

  1. aspie

    aspie It's all good baby.

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    1. I want to create a uwindow box when ever a player joins a game (net and solo) when/where do I instigate it( i know how to create a uwindow i just don't the specific function that should call it).

    2. Also how do i check if the game hasn't started yet (i think i got sidetrack in my search and went off following the bRequireReady variable)

    Thanks for the help.
     
  2. aspie

    aspie It's all good baby.

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    Bump
     
  3. mr.s-d

    mr.s-d CHiMERiC Moderator

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    I'd recommend using the WRI to spawn the UWindow, unless you want to figure out the replication the hard way for net games, then spawn it in PostLogin ('cos you want to wait until the player is all nicely spawned & replicated):
    Code:
    class Monkey extends DeathMatchPlus;
    
    event PostLogin(playerpawn NewPlayer)
    {
      Super.PostLogin(NewPlayer);
      Spawn(class'BloodCrusade.MainMenuWRI', NewPlayer);
    }
    
    Off hand I think bStartMatch is what you're looking for re the game having started or not.
     
  4. aspie

    aspie It's all good baby.

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    Thanks
     

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