Basic strategy guide

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Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
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How about some of you u2:xmp veterans come up with a basic strategy guide ? XMP is heavily team orientated so this would server to quickstart new players in the game and encourage get new teams/clans to make the switch to UT:XMP.
 

shoptroll

Active Member
Jan 21, 2004
2,226
2
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Fearless said:
How about some of you u2:xmp veterans come up with a basic strategy guide ? XMP is heavily team orientated so this would server to quickstart new players in the game and encourage get new teams/clans to make the switch to UT:XMP.

Well I like playing tech alot, most cause you can always find stuff to do

To me much of the early game is about hacking energy and deploy points close to the enemy base. Grabbing a raptor early one helps with this.

Late game, techs should be doing the following (IMHO):
* Fighting for generators and deploy points
* automatic defenses
* hacking open a path for your arti runner in the enemy base
* keeping your base hack-free
* Vehicular support (drive the arti carrier to / from base, jugg/harby support)

Mid-game is really a mix of both those, but these are my opinions/tactics when I play
 

Dandeloreon1984

CXP Director
Jan 31, 2004
1,303
0
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umm... vehicular support is for all classes, especially for people who are good at making it from side a to side b with lightning fast speed.
 

Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
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Maybe this can be polished up a bit and we can ask FMI if they can put it on their web site ;) .
 

NRK

Nercury
Apr 20, 2004
240
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Lithuania
Your playing style defines what strategies you use. I can explain some things you can do:

1. At early game you can go with your teammates to hack first energy sources/deploys, or you can hurry to enemy base expecting to find it empty and grab arties, get some energy sources when comming back and expect quick win.
2. Someone should wait at defence to defend artifacts.
3. Sniper should always pay attention to deploy points and energy sources and snipe hackers.
4. Make enemy to waiste their time. For example, if two enemy players are fighting against one player, they waste their time.
5. Damage the raptor if you expect enemy to use it.
6. If gunner and techer are on defence, gunner can supply techer so he can place turrets, setup forcewalls easier.
7. If someone is in juggernaut (tank), jump on it and shoot down shock lance/ emp nades, when he exits and if juggernaut is not damaged too much, you can hop in and frag him.
8. Take some anti-vehilce weapon before camping in jugg. So if someone is on top of your jugg, you can exit it and (if he enters jugg) destroy jugg.
9. If jugg stands near wall you can frag someone who is on top by shooting at wall (i need to test this in UTXMP)
10. If you are gunner and someone is chasing you go through teleporter and place a mine near it. Wait for him and shoot your mine.
11. If you are fighting someone in plain place and there is new shiny raptor nearby, the one who first hops in turret wins in most cases (i still expect raptor turret to become usefull again in UTXMP)
12. When dodge jumping, dodging right or left while still going forward results in greater distance and is easier to do.

Well i end up with simple tips, not strategy. Sorry :D