hey there!
so i was fooling around with max lately, making a 'high'poly mesh using extrude modifiers on an editable poly and then used a simple plane as my low poly mesh.
now the render to texture result is just fine (could maybe use a little more contrast but i can deal with that...) as long as i use the extrude modifier with only positive values. if i use negative values because i want something like scratches or whatever on a surface, these won't show up in the normal map.
is that the way the render to texture function works or is it maybe just a problem that can be solved by using different settings for it?
so i was fooling around with max lately, making a 'high'poly mesh using extrude modifiers on an editable poly and then used a simple plane as my low poly mesh.
now the render to texture result is just fine (could maybe use a little more contrast but i can deal with that...) as long as i use the extrude modifier with only positive values. if i use negative values because i want something like scratches or whatever on a surface, these won't show up in the normal map.
is that the way the render to texture function works or is it maybe just a problem that can be solved by using different settings for it?