Bad Coding

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Tyrant -AIR-

New Member
Mar 21, 2005
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I was just wondering if anybody knows how to code the skins and models than they are at the moment. I went and downloaded every model and every skinpack and realised that some of the code was really badly done. I'm not trying to insult anyone but could people give a little more effort into coding their own models and skins.
 

Vailias

New Member
Aug 9, 2004
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Elsewhere
www.starsiege2845.com
umm.. Skins and models for Unreal 2k+ don't require any code, they are just plug and play graphical replacements. The only thing like code at all is the .upl file defining what files to use for what name in the character selection interface.

If there is anything coded out of the norm the model would have to be part of a larger Mod.
 

klasnic

ra ra rat Putin!
Jan 24, 2004
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Waterford, Ireland
That one's got me too. Do you mean the AI of the bots that you download that they seem a little more 'stupid' than the default ones, TA? If that is what you mean well I'd guess that if they're made in uPaint that the program only gives enough info to make the character playable. If not made in uPaint well it could be that lazy authors don't tweak around with the abilities of the characters / don't know enough about it. That's why I put the .UPL thread @ http://forums.beyondunreal.com/showthread.php?t=155601 A lot of people may not have known that stuff before. If, however, you mean actual coding of new models or whatever I really haven't seen any/many that are that advanced.

Hope that helps :confused: :)
 

Tyrant -AIR-

New Member
Mar 21, 2005
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Sorry

My mistake. I was actually talking about the model .upls. It doesn't really matter i've had my time to complain. They aren't exactly all bad just a little jumbled up. I keep comparing the .upls to the retail versions and i think that this is the problem. There's a'so the deal with the files not extracting to the right place which has given me time to pursue a different alternative to uninstalling them. As a formal request could people add manifest.ini information. It takes a long time to get rid of a model if it isn't working and this shortens the time considerably.

E.g.

Group=LittleEris

[LittleEris]
File=Textures\..........utx
File=System\..........upl
File=Animations\............ukx
Caption=LittleEris
Version=1
Requires=UT2004

I.ve found with this little bit of information you can uninstall automatically rather than going through the entire UT2004 directory.

Hopefully this can be added to zip files. Unless anyone has any better ideas.

RAR file formats also work a lot better too.