Back Again with a GPF

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Valfaroth

New Member
May 5, 2006
12
0
0
Florida
anyone know what this is all about?

Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3203 MHz with 2047MB RAM
Video: NVIDIA Quadro4 750 XGL (8426)

General protection fault!

History: CreateSkinningStream <- FinalizeLodModel <- USkeletalMesh::GenerateLodModel <- UEditorEngine::meshSkelLODProcess <- UEditorEngine::meshSkelImport <- UEditorEngine::Exec_Anim <- UEditorEngine::Exec <- (NEWANIM IMPORT FILE="C:\UT2004\Animations\Dozier.psk" PACKAGE="AS_Vehicles_M").. <- UUnrealEdEngine::Exec <- WBrowserAnimation::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

happens when i use the import mesh option in the animation browser.