Hi,
First of all, I'm not trying to make a game, but I'm curious if I can use the runtime to visualise scientific (geological) data. So before I dive into the depths of the code/engine, I hope you're willing to answer some newbie's questions (TIA
So I have text files with (x,y,z) values, a height table.
1. Is there any way to quickly generate a terrain from those values?
2. Is there any way to write those values directly into an unreal level file and view the results? (this would be really nice to automate the level generation, allowing for real-time interaction between visualisation and modelling)
Thanks in advance!
Jos
First of all, I'm not trying to make a game, but I'm curious if I can use the runtime to visualise scientific (geological) data. So before I dive into the depths of the code/engine, I hope you're willing to answer some newbie's questions (TIA
So I have text files with (x,y,z) values, a height table.
1. Is there any way to quickly generate a terrain from those values?
2. Is there any way to write those values directly into an unreal level file and view the results? (this would be really nice to automate the level generation, allowing for real-time interaction between visualisation and modelling)
Thanks in advance!
Jos