Autohelp on the HUD -

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weapon use help on the HUD

  • It should be there all the time.

    Votes: 0 0.0%
  • It should be there while you stand still.

    Votes: 1 16.7%
  • It should be enabled/disabled from a menu. (Please don't vote on this one unless you really think it

    Votes: 5 83.3%
  • Put it in the readme, like every other mod does.

    Votes: 0 0.0%

  • Total voters
    6
Jun 12, 2001
409
0
0
www.planetunreal.com
In my mod, the Seekers Pack, I added brief instructional text that appeared on your hud while you stood still holding a seekers weapon.

It would explain what the primary and secondary fire did, and how to use them.

One reviewer said it was very useful, another thought that it should be removed.

What do you, the public, think?

http://www.planetunreal.com/wod/forgery/screenshots/sc_01dis1.jpg
This pic has some "autohelp" in the corner, so you can see what it looks like.
 
Last edited:

Postal

I apear to have lost my pin.
Nov 14, 1999
1,388
0
0
WoD.BeyondUnreal.com
Either way, weapons use/discription should be in the readme.

If you can put it in the hud, you shouldnt have a problem making them in such a way that you can turn them of or not
 

Neuroflare

Brewer - Patriot
Jun 21, 2001
425
0
16
I dunno
wod.beyondunreal.com
nobody reads readmes. Simple fact. and if you do i will shun you for 3 seconds starting now. 1... 2... 3... there, im done shunning. I think you should keep, or at least do wat postal said and be able to turn it on/off. It never really bothered me though.
 

Nemephosis

Earning my Infrequent Flier miles
Aug 10, 2000
7,711
3
38
You should be able to turn it on/off from the Mod menu. That's how I learned how to use Seekers and its walk-button-fire modes. (after you finally explained what shift was ;))

eg. Turn it on to learn, then off when you know what you are doing. That should please everyone.