Our game is an attempt to make a sort of player vs computer, team vs team tower defense. Each side, one player, one AI, has a series of pawns on paths that are meant to kill each other.
Each side can also spawn towers that fire projectiles.
Our current problem is that everything can kill everything from the same actor factories. We're trying to figure out a way to create a team system for the AI to not kill each other on one team, but kill everyone else on the other team through both projectiles and melee combat.
Does anyone have any advice, tutorials, videos, or sample scripts?
This is a first year college game project, so assume we're all at the rank of beginner please.
Each side can also spawn towers that fire projectiles.
Our current problem is that everything can kill everything from the same actor factories. We're trying to figure out a way to create a team system for the AI to not kill each other on one team, but kill everyone else on the other team through both projectiles and melee combat.
Does anyone have any advice, tutorials, videos, or sample scripts?
This is a first year college game project, so assume we're all at the rank of beginner please.