Attached Movers

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{AoD}SNiPER

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Sep 17, 2000
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How do you attache a mover to a decoration like a car like in the "City Intro" i tried opening it up but I just can't get it to work? Actually how do attached movers work in general? Can anybody help me on this?
 

Aphex

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Jan 31, 2000
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Do you mean attach a decoration to a mover?
You need to add the decoration relative to the mover's key0 position. Set the mover->Events->Tag to Mover1. Set the decoration->Movement->AttachTag to Mover1. Ensure that the decoration Advanced->bStatic is false and bMovable is true.
Note that some decorations/actors refuse to be attached, so you can use one that works and change its mesh.
 

ChrisToth.hu

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Oct 2, 2000
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Yeah.
I'm always using a BOOK :) for these purposes because it is 100% all the time "attachable". Just change its mesh in Display-Mesh to the one you would like to use.

The attachmover in general is a standard mover which can have an attached actor on it. Just specify the tag of the actor in the Attachmover-Attachtag field. Make sure that you set the adv. options-static to false and Moveable to true like Aphex said and if it is another mover then set its Mover-Slave to true.

:enforcer:
 

Aphex

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Good points. LOL at the book trick ;)

Also, if it's a decorative mover (not essential to gameplay), ensure its Networking->RemoteRole is set to ROLE_SimulatedProxy for smooth movement and less network traffic.

NB change Display->DrawScale to size the mesh as well.