I created a subclass of TournementFemale which works fine, but I don't know what to assign as her skins default property as. I noticed that TFemale1 and TFemale2 don't
have default skin properties..do I not need one? If I DID want one, how od I know which texture name to use (they seem to have numbers after them in the texture
library)?
Can I set the face separate from the body?
Finally, I've added my own FireTexture in my own package, but I try and reference it to load it as:
texture(DynamicLoadObject("MyTextPackage.MyTexture, class'Texture'));
but the texture is not ofund. Do I need to tell it to load the MyMod.utx file somewhere?
Thanks for the help..quite a transition from halflife mod making in c++!
Best,
Onnel
have default skin properties..do I not need one? If I DID want one, how od I know which texture name to use (they seem to have numbers after them in the texture
library)?
Can I set the face separate from the body?
Finally, I've added my own FireTexture in my own package, but I try and reference it to load it as:
texture(DynamicLoadObject("MyTextPackage.MyTexture, class'Texture'));
but the texture is not ofund. Do I need to tell it to load the MyMod.utx file somewhere?
Thanks for the help..quite a transition from halflife mod making in c++!
Best,
Onnel