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UE3 - UDK Assigning Materials in Actor Class Browser

Discussion in 'Modeling & Skinning' started by ninjanomics, Jun 16, 2010.

  1. ninjanomics

    ninjanomics Dr. Doom Industries

    Jan 25, 2008
    Likes Received:
    So, I have my models imported into UDK. How do I go about assigning a material to that mesh by default every time it's placed?

    Right now I have to drop it into the scene, assign the material, and go from there. Very cumbersome. If I could assign it in the ACB, and it came into the scene with that material by default, well, that would speed up my mapping a bit.

    Am I missing something in the Static Mesh Editor? Should I have something other than a standard 3dsmax material before exporting the .ASE? Inquiring minds want to know!

    edit:LODInfo> [0] > elements > Material > highlight material, use.

    Man it's been too long since I've mapped...
    Last edited: Jun 16, 2010

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