Anyone know why my (Assign Material to Selection) button is grayed out?
I don’t have this problem with the default materials but for some reason my 32bit TGA texture will not let me use this button.
In the Material-map-Browser I had the Get From set to “New” as I imported the TGA through the bitmap button.
Can anyone recommend the correct way to import textures into max for use on meshes that will be used for statich meshes?
It’s my understanding that 32bit TGA files are uncompressed and are good for working between Max and Unreal becouse it saves the original quality before compressing them in the editor which would be last. This Document is at the UDN web site.
anyway I don't understand why this button is grayed out, the texture size is 512x512
I don’t have this problem with the default materials but for some reason my 32bit TGA texture will not let me use this button.
In the Material-map-Browser I had the Get From set to “New” as I imported the TGA through the bitmap button.
Can anyone recommend the correct way to import textures into max for use on meshes that will be used for statich meshes?
It’s my understanding that 32bit TGA files are uncompressed and are good for working between Max and Unreal becouse it saves the original quality before compressing them in the editor which would be last. This Document is at the UDN web site.
anyway I don't understand why this button is grayed out, the texture size is 512x512