Hey all,
Having a slight problem here... I'm running UnWheel on a dedicated server... and after I select a vehicle, I get the little 3..2..1... count-down, and then when the match/race is supposed to start: BOOM... Assertion failed. This also happens when I try to view the scoreboard (F1) after choosing a vehicle... have yet to actually get in game :\
Anyone have any idea as to what might be goin on?
The server and my client are both patched to 3355... I did check that much And I tried both the Race and Rally modes... both of which ended up the same :\
At any rate, thanks for lookin!
Having a slight problem here... I'm running UnWheel on a dedicated server... and after I select a vehicle, I get the little 3..2..1... count-down, and then when the match/race is supposed to start: BOOM... Assertion failed. This also happens when I try to view the scoreboard (F1) after choosing a vehicle... have yet to actually get in game :\
Anyone have any idea as to what might be goin on?
The server and my client are both patched to 3355... I did check that much And I tried both the Race and Rally modes... both of which ended up the same :\
At any rate, thanks for lookin!
UT2004 Build UT2004_Build_[2005-02-15_17.02]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2415 MHz with 1023MB RAM
Video: NVIDIA GeForce 6800 Series GPU (7125)
Assertion failed: Font [File:.\UnCanvas.cpp] [Line: 489]
History: UCanvas::WrappedPrint <- (UnWheel Race) <- UCanvas::WrappedStrLenf <- UCanvas::execStrLen <- (UWScoreBoardRace UWRC-Alpine.UWScoreBoardRace @ Function UnWheel.UWScoreBoardBase.UpdateScoreBoard : 01EE) <- UObject:rocessEvent <- (HudCDeathmatch UWRC-Alpine.HudCDeathmatch, Function Engine.HUD.PostRender) <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Alpine Racing <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free