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UT3 Assault

Discussion in 'Content Releases' started by Cowlike, Mar 29, 2009.

  1. Fluorescence

    Fluorescence New Member

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    That's because it only changes the name.. >.<
     
  2. Cowlike

    Cowlike New Member

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  3. Xumari

    Xumari New Member

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  4. Xumari

    Xumari New Member

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    Hi Cowlike

    I have two questions/feedback about assault mapping.

    1- In UnrealKismet, to set a FortStandard target, I can't do it. I put the Action "Set FortStandard Target" but I can't link the "Destroyable Fort" with his object (see the image). What i'm doing bad? :(
    I was analizing the map Guardio in your package, but here it's different: The Set FortStandard Target action has FortStandard and Target, but in my PC it has Destroyable Fort and Target :mad:

    2- The flack cannon causes extremely damage to destroyable forts. I think it's a bug. For example, in guardio, you can destroy the DF with two flack hits :eek:

    Bye :D
     
  5. Bi()ha2arD

    Bi()ha2arD Toxic!

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    flak primary does 190 dmg on direct hit. its the most effective weapon to take stuff down quick.
     
  6. TurdDrive

    TurdDrive sam k

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    i find the rocket is better for power nodes but unless they changed anything for the PS3
     
  7. Cowlike

    Cowlike New Member

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    Sorry, I made a silly error which broke this action (and another). I hadn't noticed because the maps keep their version of the kismet things, so they still work and it's also why you saw differences. I will have to post a new version of the mod.

    I tried a bit and the log showed me 126 damage per shard with flak primary upclose, enough to kill the tank in one hit as it's 500 health in my case.
    I guess there's a problem if it's supposed to do 190.
    Shock balls gave me 44 which is ok, so it's a bit strange.
     
  8. Bi()ha2arD

    Bi()ha2arD Toxic!

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    i dunno what the multiplicator for vehicles is, but onfoot it does 190. shock ball does 55 to onfoot players.
     
  9. Alhanalem

    Alhanalem Teammember on UT3JB Bangaa Bishop

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    is there a link to the most recent version of this?
     
  10. Xumari

    Xumari New Member

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    I think the problem is that when you transfer the damage via Kismet to FortStandard, it causes the whole 190 damage for every flack fragment. Every fragment causes approximately 18 damage, 18x10=180-190. If i'm right transfers 180x10=1800 damage to Fort.
    I've tested this: if you set DestroyableFort in 5000 health and transfers the tank (900 health) damage to this DF, you can kill the 5000 DF before the 900 tank!! In Guardio I've destroyed the tank in ONE hit! :eek: :eek:

    Perhaps a solution to this bug is to set a "flack shield" to DestroyableForts, isn't it?, a protection that reduces the flack damage in a 90% approximately. What do you think?

    The link is on the first post:
    http://forums.beyondunreal.com/showpost.php?p=2273505&postcount=1
     
  11. Xumari

    Xumari New Member

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  12. PrototypeNr1

    PrototypeNr1 New Member

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    do you still work on the mod cowlike? i.g. the auto turrets? :)
     
  13. silentlykiller

    silentlykiller New Member

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    so cool you guys work on this game type i have try the beta and its great
     
  14. Xumari

    Xumari New Member

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    I think an easyer way to make autoturrets.
    It is possible to remake the spidermines as placeable actor and infinite uses??
    Then, when an enemy enters on the spawnpoint the spider-mines will destroy him automatically, as the normal spidermines.
    What do you think Cowlike?? :D
     
  15. PrototypeNr1

    PrototypeNr1 New Member

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    yup, but autoturrets are a must for some spots as well ;P
     
  16. TurdDrive

    TurdDrive sam k

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    an Avril Turret would be awesome.
     
  17. WaitForTheRain

    WaitForTheRain New Member

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    Not in the original Assault, but he's got a point. Why not make this mod a bit more interesting than the original assault and use some new ideas to develope it?
     
  18. Xumari

    Xumari New Member

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    My suggestion is the auto-spider turret.
    An Avril turret it's cool too, TurdDrive :D

    And what do you think about a Auto-Redeemer cannon?? OMG!! :eek: :lol:
     
  19. Sos_your_face

    Sos_your_face how you become manta?

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    I just found this mod today. Good work Cowlike! I'm going to attempt a direct AS-Convoy conversion, maybe even pretty it up some. I dunno, we'll see once this discovery settles in.
     
  20. PrototypeNr1

    PrototypeNr1 New Member

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    the more maps we have the better it is :) But Xumari is going for As-Hispeed which is also a trainmap. So you should maybe better start with Fallencity or how that map was called. loved that one most of 2k4 ;)

    but keep Assault without vehicles :)
     
    Last edited: Aug 27, 2009

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