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Assault bot pathing, help!

Discussion in 'Level Editing - Basic' started by Dale2, Mar 29, 2006.

  1. Dale2

    Dale2 New Member

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    So, I just finished new assault map for UT99.It is very big map with helicopters.Now I have some troubles with bots pathing.
    Because map is very big I put the path nodes by hands.Very simple. So bots routes have minimum variants, only streight path.
    As so as: player start - several path nodes - lift exit - lift center - lift exit - several path nodes (about 40) - Fortstandart.
    For defenders it is more simple: player start - path nodes - defense point near Fortstandart.
    So, I see the very simple network after building.
    I am very wondered by bots movement!
    All bots move look like no network was build! They walking away from his network.
    I typed "Verbose" and see the same about every bot:
    "Necroth Orders Attack State Roaming Move Target None Alternate path None Enemy None"
    And similar for defenders.
    Help me please, I think it is some very simple thing that I miss.
     
    Last edited: Mar 29, 2006
  2. KingMango

    KingMango pwnt

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