After exporting all classes to .uc files I noticed the class Editor.EditorEngine with the following line in it:
This is obviously the declaration for the EditPackages entries in UnrealTournament.ini, [Editor.EditorEngine] section.
Can I use my own array<something> declarations?
And if yes, how are these variables accessed from UScript?
Code:
var(Advanced) config array<string> EditPackages;
Can I use my own array<something> declarations?
And if yes, how are these variables accessed from UScript?