I seem to have come across rumors of low-gravity areas in Unreal where you can jump real high and fall very slowly. Do you really have such things in Unreal? (Haven't finished the game yet so I don't know.) If so, how do you create them? I went through the zoneinfos and don't seem to find anything like a low-gravity-zoneinfo. Any help will be appreciated, thanx!
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Shake it, baby!
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Shake it, baby!