Okay, I've got a project I'm working on, but it needs a bit of explanation:
I'm a student of Architectural design, and I'm working on my undergraduate thesis. The topic is virtual design - making architecture in the computer-generated environment. For my final presentation to the faculty, I'm going to demonstrate the theories I've developed with an interactive 3D experience (generated by the Unreal Engine, via UT2004).
The project itself is based around exploration. Specifically, the player will be exploring an anomaly on Mars. The overall experience will be like a single-player FPS, without the shooting. It's all about how design plays a role in explaining and heightening a story.
Now, I'm pretty capable as far as design goes, but the thing that I need some help on is the experience itself. Namely, I'd like a simple intro screen and some HUD changes (mostly taking things away). These are geared toward heightening the level of immersion, which is a big part of the architectural theory I've developed. Other than that, I don't really need any changes - I'm just looking for a polished way to navigate my design work in order to show it off.
Anyway, let me know if you'd like to collaborate on this. It would be a HUGE help to me, and you can get your name in the credits of a fascinating new look at design. Also, any thoughts you have on how I might (easily) achieve this myself would be appreciated.
Thanks
I'm a student of Architectural design, and I'm working on my undergraduate thesis. The topic is virtual design - making architecture in the computer-generated environment. For my final presentation to the faculty, I'm going to demonstrate the theories I've developed with an interactive 3D experience (generated by the Unreal Engine, via UT2004).
The project itself is based around exploration. Specifically, the player will be exploring an anomaly on Mars. The overall experience will be like a single-player FPS, without the shooting. It's all about how design plays a role in explaining and heightening a story.
Now, I'm pretty capable as far as design goes, but the thing that I need some help on is the experience itself. Namely, I'd like a simple intro screen and some HUD changes (mostly taking things away). These are geared toward heightening the level of immersion, which is a big part of the architectural theory I've developed. Other than that, I don't really need any changes - I'm just looking for a polished way to navigate my design work in order to show it off.
Anyway, let me know if you'd like to collaborate on this. It would be a HUGE help to me, and you can get your name in the credits of a fascinating new look at design. Also, any thoughts you have on how I might (easily) achieve this myself would be appreciated.
Thanks