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UE3 - UT3 Arcade Helicopter Shooter project looking for coders

Discussion in 'Recruitment' started by DazJW, Apr 13, 2008.

  1. DazJW

    DazJW Member

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    Hi folks, I'm looking to find some coding staff for a project I've had in mind for a while. Even if you're not interested I'd like people's opinions on any extra information I should concentrate on when attempting to recruit coders.

    The project is for Unreal Engine 3, I've got a document going for it which I've attached in .pdf form.

    The document currently contains the overview (which I've posted below to save downloading), aswell as information on player craft, enemy craft and level outlines.
    I do have some thoughts on things beyond the document's contents aswell as some more detailed ideas on levels but I've tried to get basic outlines in there to avoid people having to read an even bigger wall of text that is already there.

    I intend to handle the player craft art (I've got the C.a.S.P.A. model done and ingame with temporary coding and materials, aswell as an unfinished Bobcat model) and most likely the maps.
    I'm undecided on the enemy art at the moment, it depends on how long the other stuff takes to do. I can certainly manage the enemy art aswell given the time but an extra artist would obviously get it done faster. The enemy craft need concepts too as I don't have definite visual ideas for them but I can recruit art staff at a later date.

    I'm currently tied up until mid-May with university work and unable to do anything further than the stuff I already have done, but I'm posting now as I can hopefully secure someone(s) and get some stuff ready for graphics to be inserted by the time I'm available.
    Once it hits mid-May I'm free until October and can go into overdrive with working on this.

    What I really need is a coder (or coding team) to produce the coding required (in broad terms: the two camera angles for the helicopters, weapon coding, player craft handling, the enemy craft behaviour and whatever turns out to be required - which is obviously a big ask but they are the core of the project and I can't do anything beyond pretty basic copy paste coding.
     
    Last edited: Jun 4, 2013
  2. Leonardo

    Leonardo Old fart on top the mountain.....

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    AH Like Steel Talons! That sounds like a WAY Wicked idea m8. Good job on the creativity !
     
  3. Pfhoenix

    Pfhoenix Programmer Extraordinaire

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    I absolutely loved Steel Talons.

    I worked on a helicopter arcade-style mod for UT2004 prior to a system crash that wiped out months of work :

    [​IMG]
    Showing the newer explosion types. The kicked up plumes slowly faded and drifted apart.

    [​IMG]
    Shows the accurate modeling of flight behavior of a hellfire missile.

    [​IMG]
    Showing the heading bar and directional indicators to important objects. The H is the player's helipad.

    [​IMG]
    When landed, and when first starting the map, players could go into the loadout window and select the weapons they wanted in each slot. Information was given for each weapon.

    [​IMG]
    Right before the Big Crash where nearly all development was lost, enemy turrets relied on radar sources to know where the player was. The radar source could be internal or linked to another radar source object. This showed the functionality of enemy turret behavior.

    The following link is a video I made during an early test. No enhanced explosions, no enemy turrets, no fancy HUD; the control scheme is largely mouse-based - moving the mouse directly tilted the heli which then accelerated the player horizontally based on the degree of tilt. Not a realistic model, but definitely good enough for an arcade simulation : gunship_demo.avi

    Are you looking for realistic flight model or a very simple, arcade-friendly flight model? Do you intend to support multiplayer (pvp gametypes and co-op missions)? I could conceivably be motivated to work up a control scheme, physics model, some basic weapon modularity support, even a radar system that enemies use. My Gunship mod concept was intended to support single player and co-op missions, as well as a random mission generator. If you want some help from me on this, I might be inclined to do so with one caveat - I will not do UI for UT3 until Epic makes it less painful.
     
  4. Leonardo

    Leonardo Old fart on top the mountain.....

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    *looks at video* Wow, I had no idea you could code and such. That was exceptional work. I'm suprised you're not working for a studio atm.
     
  5. Pfhoenix

    Pfhoenix Programmer Extraordinaire

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    No idea I could...

    Do not be fooled by post count. It means nothing. I've been around since Unreal.
     
  6. Leonardo

    Leonardo Old fart on top the mountain.....

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    I know, I think you were at the atari forums too as well though too right?
     
  7. Smokin

    Smokin New Member

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    Hi, i would love to help out with mapping if Pfhoenix screenshots are what you are going after as i have been wanting to create a mod like this for awhile now.
     
  8. Leonardo

    Leonardo Old fart on top the mountain.....

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    I posted a link to Mr. Whitfield in regards to this project. In Which I fully endorse and approve of this thread. XD
     
  9. Angel_Mapper

    Angel_Mapper Goooooooats

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    Pfhoenix doesn't code, he stares down text editors until they write it for him.
     
  10. Pfhoenix

    Pfhoenix Programmer Extraordinaire

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    I'm that good. If someone were willing to lend serious modeling and mapping assistance, I'd be interested in recreating my Gunship project in UT3.
     
  11. Angel_Mapper

    Angel_Mapper Goooooooats

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    It doesn't seem like the maps would be too complex. I'd be willing to throw down a map or two if you're happy with stock assets. Everything else I'm working on is at a standstill until after August anyway.
     
  12. Smokin

    Smokin New Member

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    Pfhoenix I would be willing to create a map or two for it.

    this is what i had created in the past.
     
  13. Leonardo

    Leonardo Old fart on top the mountain.....

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    I LIKEY ! Very cool ! now need some urban ones too !
     
  14. Smokin

    Smokin New Member

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  15. Leonardo

    Leonardo Old fart on top the mountain.....

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    YOU FORGOT THE AIRWOLF THEME MUSIC !!! :lol:
     
  16. Leonardo

    Leonardo Old fart on top the mountain.....

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    Speaking about airwolf and this thread and topic? I'd like to throw in what about a Bell 222 Airwolf edition for the shooter?
     

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