1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UE3 - UT3 Applying Force Actor Correctly

Discussion in 'Mapping' started by Sbarrion, Mar 25, 2011.

  1. Sbarrion

    Sbarrion New Member

    Joined:
    Feb 21, 2011
    Messages:
    9
    Likes Received:
    0
    Hello everyone how are you all doing? I’m a director of a UDK mod project called Revelations, and one of my level designers name Donnell is having trouble setting up “force actors” in UDK and tying it to a trigger. Below is a screen-shot of the set up of the “RadialForceActor” but nothing is happening when he runs the level. Does anyone have a tutorial or tips on setting up Force actor in udk? I would truly appericate the help and thank you for your interest as well. ;)

    [​IMG]
     
  2. Sjosz

    Sjosz (╯°□°)╯︵ ┻━┻

    Joined:
    Dec 31, 2003
    Messages:
    3,048
    Likes Received:
    0
    Have you tried adjusting the amount of Force used to ensure the power is strong enough, and the radius of the actor to ensure that whatever the force actor is meant to affect is not just touching a sliver of the radius, but is pretty much encompassed by it?
    Alternately, seeing the setup for this event in Kismet via screenshot would be helpful.
     

Share This Page