Anyone interested in making levels for my clan?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Wolf Blackstar

That other Wing Commander guy
Dec 13, 1999
2,309
0
0
Tau Ceti V
www.angelfire.com
I am attempting to start a new clan called the Mercenaries of Na Pali. {MERCS}

I've developed some clan skins and I feel confident about skinning, but I have discovered no matter how hard I try, I truly suck at creating maps.

I was just wondering if there was anyone out there who consider themselves pretty good at doing this and has plenty of free time on their hands.

My favorite map styles are the Nali city-style structures and outposts. This would go well with our NaPali mercenaries theme. My favorite level in Unreal was SkyTown. I was completely engrossed in admiring the detail and wonderful design in the level. I would love to see a DeathMatch conversion of this for UT. Some CTF and DOM maps set in this style would blow me away.

Just a friendly open request. If this is too much to ask, I understand. If you know what I'm talking about and enjoy this yourself, contact me at:

wolf_blackstar@hotmail.com


P.S Anybody remember the opening sequence from Return to NaPali? I would love to see some DM action in and on that spaceship.

------------------
-Wolf Blackstar

"A chainsaw! find some meat!"
 

Wolf Blackstar

That other Wing Commander guy
Dec 13, 1999
2,309
0
0
Tau Ceti V
www.angelfire.com
Oh yeah, and if you want to talk more about this, please reply to my post. /~unreal/ubb/html/smile.gif

bullet2.gif

-Wolf Blackstar

"A chainsaw! find some meat!"
 

purice

coon dog
Dec 19, 1999
1,297
0
0
Visit site
make a deathmatch version of skytown for ut.
open the old map in unrealed and add a few playerstarts, a bot nav network and some good ut pickups and you're in business.
 

Wanderer

New Member
Jul 7, 2000
1,334
0
0
The Skytown is already pathnoded. Just need weapons in better places and more start spots. Not to mention making all of the Mover's accessible directly.