Anyone farmiliar with this error?

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Lightsier

New Member
May 13, 2005
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Anyone farmiliar with this error? [Solved]

EDIT: Added a bit more detail.

Using UT2004 with the latest patch. I've modeled a new gun and followed the VTMs exactally, but getting a weird error. Here's the important part of the output when I try ucc make.

> Executing: C:\Program
Could Not Find H:\ut2004\system\JHammer.u

*all the usual stuff runs*

--------------------------JHammer - Release---------------------------
Analyzing...
Parsing JHammerAttachment
Parsing JHammer
Parsing JHammerPickup
Parsing JHammerProjectile
Parsing JHammerFire
Compiling JHammerAttachment
Compiling JHammer
Compiling JHammerPickup
Compiling JHammerProjectile
Compiling JHammerFire
Importing Defaults for JHammerAttachment
Importing Defaults for JHammer
Importing Defaults for JHammerPickup
Importing Defaults for JHammerProjectile
Importing Defaults for JHammerFire
Error opening file



History: UObject::SavePackage <- UMakeCommandlet::Main

Exiting due to error
> Execution finished.

have my data in four folders in H:\UT2004\System\JHammer directory.

<classes> (my classes are here)
<models> (holds the PSA, ASE, and PSK files)
<sounds> (nothing yet)
<textures> (guntexture.bmp is here)

The key Unreal files are in their places.

H:\UT2004\Textures\JackHammer.utx
H:\UT2004\Animations\RyanWeapons.ukx
H:\UT2004\StaticMeshes\JHammerStatic.usx

Here are .txt links of my classes.
JHammer
JHammerAttachment
JHammerFire
JHammerPickup
JHammerProjectile

I don't know if it makes a difference but I also notice that if I try to open up UnrealED with the entry of EditPackages=JHammer at the bottom of the packages list in UT2004.ini I get this error message and UnrealED will not load.
Can't find edit package 'JHammer'

History: UEditorEngine::Init <- UUnrealEdEngine::Init <- InitEngine

I haven't the slighest clue what to do now.



EDIT:

Bah, turns out it should have been in H:\UT2004\JHammer\
 
Last edited:

Lightsier

New Member
May 13, 2005
2
0
0
Wormbo said:
You are using an INI file for compiling that doesn't contain any CacheRecordPath entry. You need to add "CacheRecordPaths=*.ucl" in the [Core.System] section.

Well, under [Core.System] there was the entry
CacheRecordPath=../System/*.ucl, I even changed it to
CacheRecordPath=*.ucl to see if it would make a difference and unfortunately it did not.