are you familiar with this ?
How to make Custom Flags
on your UT2003 or UT2004 server
Version 1.2 Updated 12/04/04
I have used the following key but you can basically name the files as you want.
Flaglogo.utx = .utx File containing flag logos A & B
FlagA = blue team logo
FlagB = red team logo
FlagA.BMP = raw logo
FlagB.BMP = raw logo
N.B* don't include the "" in the file edits, just the line inside them.
1. Flag Stuff
You need some knowledge of UTed.
Once you have created your new logo's (in your own choice of program) save them as 256 * 256 alpha channelled on.
I use paint shop pro and have found that you need to Set Transparency and save them as 24bit FlagA.BMP & FlagB.BMP which works fo me. Other formats may work but this is what I now use.
Open up UTed and import the file into the texture browser. This is where it gets tricky, you will need to sort the alpha mask out by messing with the import setting. Save the logos as FlagA and FlagB with the masked box ticked. I have found by trial & error (if its saved as above) that this works but you need to find out what works best for you.
If you are using the same logo on both flags you still need it saved twice with different names.
You now need to open the properties up by right clicking on the logo and select properties. In the following drop down menu click on Texture
Line UClampMode should be changed to TC_Clamp
Line VClampMode should be changed to TC_Clamp
Now save the Flaglogo.utx
This clamping prevents the repeating of the Logo on the flag.
If you want to see the flags yourself in instant action, Start the game then open the console and type this line
"Start CTF-Chrome.ut2?game=XGame.xCTFGame?BlueTeamSymbol=Flaglogo.FlagA?RedTeamSymbol=Flaglogo.FlagB?"
I have used CTF-Chrome as an example map. I don’t know how to permanently make it use the logos with out typing that line in every time.
2. Server Stuff
Needs Admin access.
The Flaglogo.utx file will now need to be uploaded to your server into the Textures folder
To your ut2004.ini/server.ini (depends which you use) add the line "ServerPackages=Flaglogo"
If you use a redirect site make sure the file is uploaded there.
Download RunServer.bat (in the System folder) and edit this line into it:
"BlueTeamSymbol=Flaglogo.flagA?RedTeamSymbol=Flaglogo.flagB?"
Be careful here, screw it up and your server stops working (take a copy first)
Save and upload the file and start your server.
If all has gone right you should be seeing your Logos
Could be great to have our custom flags on our server here's what i did.
How to make Custom Flags
on your UT2003 or UT2004 server
Version 1.2 Updated 12/04/04
I have used the following key but you can basically name the files as you want.
Flaglogo.utx = .utx File containing flag logos A & B
FlagA = blue team logo
FlagB = red team logo
FlagA.BMP = raw logo
FlagB.BMP = raw logo
N.B* don't include the "" in the file edits, just the line inside them.
1. Flag Stuff
You need some knowledge of UTed.
Once you have created your new logo's (in your own choice of program) save them as 256 * 256 alpha channelled on.
I use paint shop pro and have found that you need to Set Transparency and save them as 24bit FlagA.BMP & FlagB.BMP which works fo me. Other formats may work but this is what I now use.
Open up UTed and import the file into the texture browser. This is where it gets tricky, you will need to sort the alpha mask out by messing with the import setting. Save the logos as FlagA and FlagB with the masked box ticked. I have found by trial & error (if its saved as above) that this works but you need to find out what works best for you.
If you are using the same logo on both flags you still need it saved twice with different names.
You now need to open the properties up by right clicking on the logo and select properties. In the following drop down menu click on Texture
Line UClampMode should be changed to TC_Clamp
Line VClampMode should be changed to TC_Clamp
Now save the Flaglogo.utx
This clamping prevents the repeating of the Logo on the flag.
If you want to see the flags yourself in instant action, Start the game then open the console and type this line
"Start CTF-Chrome.ut2?game=XGame.xCTFGame?BlueTeamSymbol=Flaglogo.FlagA?RedTeamSymbol=Flaglogo.FlagB?"
I have used CTF-Chrome as an example map. I don’t know how to permanently make it use the logos with out typing that line in every time.
2. Server Stuff
Needs Admin access.
The Flaglogo.utx file will now need to be uploaded to your server into the Textures folder
To your ut2004.ini/server.ini (depends which you use) add the line "ServerPackages=Flaglogo"
If you use a redirect site make sure the file is uploaded there.
Download RunServer.bat (in the System folder) and edit this line into it:
"BlueTeamSymbol=Flaglogo.flagA?RedTeamSymbol=Flaglogo.flagB?"
Be careful here, screw it up and your server stops working (take a copy first)
Save and upload the file and start your server.
If all has gone right you should be seeing your Logos
Could be great to have our custom flags on our server here's what i did.