Antiportal problems

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Coolos

New Member
Sep 9, 2004
17
0
0
After the zoning problems I have tried to use Antiportal...
Unreal runtime don't want to hide my objects !!!
Does this only works on Unreal editor or is it suppose to works also on the runtime !!
Please, i need a solution :'(

Thanks a lot.

Coolos
 

R-Tillery

Member
Nov 29, 2003
34
0
6
How are you placing them? By a Static mesh? BSP brush? if you put a anti portal in front of a static mesh you will get a type of clocking FX, it has to be a BSP brush or put into a static Mesh where a player can't run into it.
 

Coolos

New Member
Sep 9, 2004
17
0
0
Thanks for your answer,
I used a BSP in the walls of my house. The bsp is smaller then the player can't hit it.
When i use the wireframe render, i can see my objects behind.
I will try to relight my scene with my zones because my zones works.
Thanks then for your 2 answers ;)