Am I seriously behind the curve? I mean, goddamn.... I honestly did not know that we don't need 'Anti-alias on' in our video card settings to get in-game AA in Unreal. I have always used 'application managed' AA to avoid conflict with hardware/driver-set AA and my individually varying AA settings in each game. For instance, I have Far Cry and HL2 set at 4xAA by adjusting in-game graphics settings per their respective menus. I have UT set at 8xAA in it's .ini file. Screen captures show that it all works perfectly well that way. The thing is that conflicting AA settings here can lag a game somewhat, and using the 'application managed' AA option, instead, eliminated that problem altogether.
But Unreal (as far as I knew) had no option, neither in-game nor through the Unreal.ini file, to apply FSAA...
But a few minutes ago, under my OpenGL settings in my Unreal.ini file I added:
AAFilterHint=0
NumAASamples=8
UseAA=True
and
Have I been such a retard all this time??
But Unreal (as far as I knew) had no option, neither in-game nor through the Unreal.ini file, to apply FSAA...
But a few minutes ago, under my OpenGL settings in my Unreal.ini file I added:
AAFilterHint=0
NumAASamples=8
UseAA=True
and
Have I been such a retard all this time??