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UE1 - UT Another mover problem

Discussion in 'Mapping' started by Chopin, Jun 6, 2009.

  1. Chopin

    Chopin New Member

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    Okay see who can be the first to figure out how to do this. It shouldn't be nearly has hard as my other mover problem.

    Basically what I want is to make a regular mover, that automatically starts moving to its key 1 position as soon as the map starts (ie players dont have to bump it or anything), but then as soon as it reaches its key 1 position it instantly teleports back to its key 0 position without "moving" back, then immediately starts moving to key 1 again, and keeps doing this over and over endlessly.

    How would one go about creating this?

    If I can figure out how to do this, then I won't need to fix the issue described here, but if I can get that to work, I won't need this. The map idea can be successfully done using either method, I just need one to work.
     
    Last edited by a moderator: Jun 6, 2009
  2. RevBillyG

    RevBillyG Taking over the world.

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    Use a loopmover
     
  3. Chopin

    Chopin New Member

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    a what now?
     
  4. War_Master

    War_Master Member

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    Movers dont teleport. What you can do is try using Portals and use two movers that take the player half way inside the next portal. On the second portal, try placing it half inside the portal so when the first one sends the player inside the portal, the player will be stepping on the second mover when he goes through the portal. That may or may not work and I don't know if it will work because I've never tried it before. If you get the idea and follow the steps correctly, you might get it to work.
     
  5. Rommie

    Rommie New Member

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    you can also make a cyclus of 2 movers.
    Just let the first mover disappear in a hole or someting that will cover the disappearance.
    At that moment the second mover comes out at the start point.
    If you let both of them do a loop then you create the essence of teleporting movers
     

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