UE2 - UT2kX Another Custom Character Issue

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Gruntkiller4000

New Member
Jul 11, 2011
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I am trying to create my own custom mesh character for UT2004. I have finished the mesh (NO ANIMATIONS YET) and the texture. I have correctly assigned the joints and the package was successfully created. They are two problems I have:

1) When I try to export more than 1 animation, the character goes all messy except for the first one.

2) When I try to view my character in-game it appears invisible. I cannot seem to see it.

My (xplayers1.upl) is working correctly and the textures are assigned properly.

My character turns out invisible! Do I have to have all the animations complete? If so i need a UT2004 skeleton to base it off and easily and quickly animate my character. Thanks!

I have also been following several character creation tutorials but aren't helping me.
 

Gruntkiller4000

New Member
Jul 11, 2011
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I also noticed when I inserted "MY" animated mesh to my character it doesn't work - it appears invisible in the Player selection but when I play on my map to view myself it comes up with the DEFAULT CHARACTER MODEL?

When I use another character model or even a non character model like a weapon it works and shows up on the game!!! This happens to all the animated meshes I import! They just never show up and in-game it is replaced by the "default character". Help please?

By the way, I use Maya 2010 Actor X plugin for your information.