UE3 - UT3 Animator and Programmer - UT3 Mod The Ball - Double 1st place MSU Phase 1

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Hourences

New Member
Aug 29, 2000
5,050
0
0
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Belgium/Holland/Sweden
www.Hourences.com
What
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We are looking for two people to reinforce our mod team - the UT3 mod The Ball - Double 1st place Winner MakeSomethingUnreal Phase 1

[screenshot]http://nijnka.com/hourences/theball/theballcompi.jpg[/screenshot]​

Animator
# Will need to rig and animate about three to four characters (two or three more may be added in half a year)
# The characters we have, have a fairly small number of animations - we are not looking for a million animations but just the basics (walking/jumping/an attack/etc.) - no facial animation or anything special.
# It would be nice if you had experience with the Unreal Engine, but this is not super essential.

Programmer
# Most preferably skilled in UnrealScript and you obviously need to own a copy of UT3.
# Our current programmer has real life interfering so we are looking for a second programmer to help out.
# The most critical features we need coded are implementing our new weapon and coding the large gorilla, plus possibly coding a vehicle in the future. And some smaller other things.

We are not necessarily looking for the best of the best! I would personally much rather have a very motivated person with intermediate knowledge of his thing than an expert who is never around! Please don't hold back your "application", we don't bite and you have nothing to lose, so just try.

You can email me at me@hourences.com - please provide some worksamples.




Who
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We are a small team - we like to keep the team focused so we only take those people in we really need.

1 Programmer
3 Character modelers
2 level designers
1 level gameplay scripter
1 Composer

And I am the project lead/level designer/environment artist/gameplay designer/particle artist

We have started this project in May 2008. Our first release took us 1.5 month and just 2.5 people. Our second release took us 3 months and 5 people. We are growing steadily for each release, to ensure a stable and healthy growth.



Why
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We are working on The Ball for UT3.

The Ball is a first person singleplayer puzzle mod with an Aztec theme to it. The mod takes place in a mysterious Aztec temple, at the top of a volcano. The player has to use the Impact Gun to move a large steel ball around and utilize that ball to solve puzzles and get around obstacles. The mod uses all new custom art to establish a unique, stylish, and atmospheric experience. The Ball is the winner of the MakeSomethingUnreal contest Phase 1, having won both Best Gametype and Best Use of Physics.

We have already released two releases: Pehua and Oztoc. We release one episode every 3-6 months. We are in it to create an awesome and stylish mod, and to try and get as far into the 1 million dollar MSU contest as we can, and having already won two first prizes, we are not doing bad!

We are small team. We have hit every (contest) deadline so far with ease. We don't mess around. We don't have NDA's, or other paper stuff. Hell we don't even have a website. What we do have is an original and proven mod that we try to expand, with the next release planned for May. We need help from two more people to do that.

We have realistic goals and realistic deadlines. We finish what we start, if you want guarantee for that, have a look at my personal work: http://www.hourences.com - I have worked on four large mods all of them were released. I have created and released about 20 stand alone levels, I have written two entire books, dozens of tutorials, I have worked on 6 games (including UT2004 and Huxley to name two), 3 texture packs, and so on. Modding is a hobby for me, I have been doing this for 10 years now. Over the last 5 years, I haven't given up on a single mod project I started!

We split the prize money we win.

Here are interviews about the mod:
ModDB: http://www.moddb.com/mods/the-ball/features/the-ball-is-rolling
IGN/ModCenter: http://www.modcenter.com/cgi-bin/tutorials/showcase/detail.pl?toot_id=1343
BeyondUnreal: http://www.beyondunreal.com/articles/the-ball-pehua-q-a/

And here are the winners of MSU Phase 1:
http://www.makesomethingunreal.com/phase1_winners.aspx

Our forum:
http://forums.beyondunreal.com/forumdisplay.php?f=587

Our ModDB Page:
http://www.moddb.com/mods/the-ball

Our last release:
http://www.moddb.com/mods/the-ball/downloads/the-ball-part-2-oztoc
http://files.filefront.com/TheBall+Oztoczip/;12038345;/fileinfo.html

Screenshots:
http://nijnka.com/hourences/theball/theballteotl1.jpg
http://nijnka.com/hourences/theball/theballteotl2.jpg
http://nijnka.com/hourences/theball/theballteotl3.jpg
http://nijnka.com/hourences/theball/theballteotl4.jpg
http://nijnka.com/hourences/theball/theballteotl5.jpg
http://nijnka.com/hourences/theball/theballteotl6.jpg
http://nijnka.com/hourences/theball/theballteotl7.jpg
http://nijnka.com/hourences/theball/theballteotl8.jpg

Video:
http://www.moddb.com/mods/the-ball/videos

Other people may apply too by the way, while we don't really need anyone else right now, you never know...
 
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Hourences

New Member
Aug 29, 2000
5,050
0
0
41
Belgium/Holland/Sweden
www.Hourences.com
Update:

We have been doing well. We recently secured a third place Best Mod in MSU Phase 2, first place Best Use of Physics MSU Phase 2 (again), and we were the Best Singleplay Mod of 2008 according to the yearly ModDB awards.

We are in need for someone who is able to do a small amount of voice acting for us. What we need is not a lot of work. We have 6 bits of text. Every bit is about three sentences long. That is it.

We are looking for someone who has a clear, completely neutral, and accentless voice. A male person. Basically we want your typical hollywood voice over, or something very alike.

You need to have the equipment to record these sounds, with a decent quality. Not much noise, certainly no background sounds.

You are required to record a small test sample:

We took the ball from them. The source of their mysterious power.
They taught us many things.
How to build.
How to tame the land and harness the seas.

Please contact me at me@hourences.com.
 
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