UE2 - UT2kX Animations will not link with mesh (UT2004)

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suppawabbit

New Member
Jan 24, 2008
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Hi I am using 3DS Max 9 and UT2004 editor and ActorX to export my meshes an animations.

I have a problem when it comes to getting the mesh and animations to link in the editor. I've tried to use both skin and physique to rig the mesh but the bones still won't deform the mesh in the editor. When I view the bones, they move fine but the mesh will just stick to the reference pose. Does anyone have any idea how I can fix this? Thanks!
 

suppawabbit

New Member
Jan 24, 2008
2
0
0
Thanks for the link. I managed to solve the problem though. Apparently ActorX for Max9 does not work very well with Max9's service pack 2. I swapped back to a non-service pack Max9 and it worked like a charm :)