Hi I am using 3DS Max 9 and UT2004 editor and ActorX to export my meshes an animations.
I have a problem when it comes to getting the mesh and animations to link in the editor. I've tried to use both skin and physique to rig the mesh but the bones still won't deform the mesh in the editor. When I view the bones, they move fine but the mesh will just stick to the reference pose. Does anyone have any idea how I can fix this? Thanks!
I have a problem when it comes to getting the mesh and animations to link in the editor. I've tried to use both skin and physique to rig the mesh but the bones still won't deform the mesh in the editor. When I view the bones, they move fine but the mesh will just stick to the reference pose. Does anyone have any idea how I can fix this? Thanks!