I'm pretty new to this so forgive me stupid question.
Can you tell me what is wrong with my code. My animations for my character aren't playing when I open up UT, but they play in the mesh browser in UEd.
Thanks for the help:
class Cypid extends TournamentMale;
#exec MESH IMPORT MESH=cypid ANIVFILE=MODELS\cypid_a.3d DATAFILE=MODELS\cypid_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=cypid X=0 Y=0 Z=0 YAW=60
#exec MESH SEQUENCE MESH=cypid SEQ=All STARTFRAME=0 NUMFRAMES=80
#exec MESH SEQUENCE MESH=cypid SEQ=CypidBreath2 STARTFRAME=0 NUMFRAMES=26 Group=Waiting
#exec MESH SEQUENCE MESH=cypid SEQ=CypidRunF STARTFRAME=26 NUMFRAMES=11
#exec MESH SEQUENCE MESH=cypid SEQ=CypidDeath STARTFRAME=37 NUMFRAMES=28
#exec MESH SEQUENCE MESH=cypid SEQ=CypidHit STARTFRAME=65 NUMFRAMES=1 Group=TakeHit
#exec MESH SEQUENCE MESH=cypid SEQ=CypidJump STARTFRAME=66 NUMFRAMES=1 Group=Jumping
#exec MESH SEQUENCE MESH=cypid SEQ=CypidCrouch STARTFRAME=67 NUMFRAMES=1
#exec MESH SEQUENCE MESH=cypid SEQ=CypidLookdown STARTFRAME=68 NUMFRAMES=1
#exec MESH SEQUENCE MESH=cypid SEQ=CypidLookUp STARTFRAME=69 NUMFRAMES=1
#exec MESH SEQUENCE MESH=cypid SEQ=CypidStillShot STARTFRAME=70 NUMFRAMES=10 Group=Waiting
#exec TEXTURE IMPORT NAME=Jcypid1 FILE=MODELS\cypid1.bmp GROUP=Skins FLAGS=2 // Material #69
#exec TEXTURE IMPORT NAME=Jcypid2 FILE=MODELS\cypid2.bmp GROUP=Skins PALETTE=Jcypid1 // Material #70
#exec TEXTURE IMPORT NAME=Jcypid3 FILE=MODELS\cypid3.bmp GROUP=Skins PALETTE=Jcypid1 // Material #71
#exec TEXTURE IMPORT NAME=Jcypid4 FILE=MODELS\cypid4.bmp GROUP=Skins PALETTE=Jcypid1 // Material #72
#exec MESHMAP NEW MESHMAP=cypid MESH=cypid
#exec MESHMAP SCALE MESHMAP=cypid X=0.4 Y=0.4 Z=0.7
#exec MESHMAP SETTEXTURE MESHMAP=cypid NUM=1 TEXTURE=Jcypid1
#exec MESHMAP SETTEXTURE MESHMAP=cypid NUM=2 TEXTURE=Jcypid2
#exec MESHMAP SETTEXTURE MESHMAP=cypid NUM=3 TEXTURE=Jcypid3
#exec MESHMAP SETTEXTURE MESHMAP=cypid NUM=4 TEXTURE=Jcypid4
defaultproperties
{
FaceSkin=1
FixedSkin=1
TeamSkin2=1
SelectionMesh="NuMag.cypid"
Mesh=LodMesh'NuMag.cypid
}