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animating

Discussion in 'Modeling & Skinning' started by yallDropDead, Sep 27, 2005.

  1. yallDropDead

    yallDropDead New Member

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    How do I create custom skeletal animations for existing models for UT2004? In the editor I can see that certain skeletal animations are linked to certain meshes.
    It must be possible to create my own animations and distribute those in a mod, without redistributing the player models. How do I do that?

    I've looked for a resource on how to go about doing this, if there is one please point me in the right direction. Thnx.
     
  2. Vailias

    Vailias New Member

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    you can create custom anims for the normal characters, however you can't just mod them on without changing the actual UKX files. You can point one models skeleton to another's animation set in its entirety, but not just add on parts.

    the other way to add animations is to script them but that is much more difficult.
     
  3. yallDropDead

    yallDropDead New Member

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    so, with maya, how could i go about changing the skeletal animations in the ukx files?
     
  4. Vailias

    Vailias New Member

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    get the default skeletons. There is a skeleton builder mel script floating around on these fourms. I've posted it twice.

    animate the skeleton as you want it to move.

    use the actor x tool to export the animations to a psa like usual, just don't include a mesh name as there is no geometry.

    open ued
    go to the skeleton/character you want to add to or overwrite.
    Import->append animation.. Select your animation file (the PSA) in the file browser, hit open and ok.
    UED will tell you the statistics of your add if sucessfull, or display an error message, or crash if it fails.

    Though do realize that altering a default UKX could cause you to be kicked from anti cheat servers that use file verification. Just a heads up as to the risk, so always keep a backup copy of anything you modify.
     

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