UE3 - UDK Animating torch

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andynov123

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Feb 14, 2011
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I imported the 3d model of the torch in the picture below. When I play on pc the flame isn't animating its staying still as you see it in the picture. The 3d model is supposed to have animation. How do I get it working? (Include animation is checked during export)
 

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Hourences

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Aug 29, 2000
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www.Hourences.com
What kind of animation, did you animate it in a 3D program with bones and such? It can only export skeletal based animation, and only SkeletalMeshes can display those animation. You have imported this as a Staticmesh and a Staticmesh is well, static. It will not move or do anything.
It is normally not done to animate a torch in a 3D program. The performance impact of skeletal animation is too great for it to be used on small things like a torch.
 

Foufoune_Rose

ǝsoɹ‾ǝunoɟnoℲ
I may add to the words of Hourences (what a honor) that you should use a particle emitter on your torch, instead of your animation.

Look at the works from others (or every "modern" 3d games) to see how an asset should be used : static, animated, "particled"...
 

andynov123

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Feb 14, 2011
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Is there a tutorial that would show me how to attach a particle emitter like a flame to a static mesh or skeletal mesh. So I can create a torch
 
Last edited:

Foufoune_Rose

ǝsoɹ‾ǝunoɟnoℲ
1.Select your torch in the c. browser
2.Add it by right-clicking in your map and hitting the "add that static mesh"
3.Select your particle emitter in the c. browser
4.Add it by right-clicking in your map and hitting the "add that particle"
5.Align the two objects together
6.???
7.PROFIT

Or you could associate them by creating a prefab.